Video Game Art & Design students get hands-on experience working in Autodesk Maya learning the skills to be a 3D Modeler. Students spend the majority of the year exploring the methods used to develop 3D models for games, including the ability to prepare and generate textures for their models in Adobe Photoshop. The class also touches on game engines, such as Unreal and Unity, as well as 3D sculpture tools Zbrush and Mudbox. While exploring the development of games, students learn about ludology, the theory of gameplay, in order to understand why people play games and their reaction to game mechanics. All students will develop a portfolio of their work, which can be used when seeking work-based learning placements and/or to gain admission in post-secondary game design programs.
Campus: Dublin High
Course Length: 1 Year / 1 Period
High School Credits: 10
Potential College Credits: 3
Fulfills a-g: "f"
Certificate Earned: Prepares students for the Adobe Certified Associate and Autodesk Certified User (Dublin High School is a testing center for Certiport)
For Students Interested In
... learning how to create & texture 3D models for use in games, and the theory and practice of Game Design.